Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
    Vendor:   Intel
    VRAM:     2111 MB
    Driver:   20.19.15.4331
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Lily\Desktop\Virtual Carillon (with replaying)\Virtual Carillon_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.026 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The tree Lurie2 couldn't be instanced because the prefab contains no valid mesh renderer.
 
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UnloadTime: 1.362347 ms
Unity v2017.1.0f3, Oculus Utilities v1.15.0, OVRPlugin v1.14.1, SDK v0.0.0.
 
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DONE
 
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NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at TextSpawner.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at TextSpawner.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at TextSpawner.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at TextSpawner.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at TextSpawner.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.606619 ms

Unloading 339 unused Assets to reduce memory usage. Loaded Objects now: 604.
Total: 13.262091 ms (FindLiveObjects: 0.068266 ms CreateObjectMapping: 0.049920 ms MarkObjects: 0.272213 ms  DeleteObjects: 12.871264 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 4588 -> priority: 1 
  Thread -> id: 3c64 -> priority: 1 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
The tree Lurie2 couldn't be instanced because the prefab contains no valid mesh renderer.
 
(Filename:  Line: 160)

UnloadTime: 0.375466 ms
Unity v2017.1.0f3, Oculus Utilities v1.15.0, OVRPlugin v1.14.1, SDK v0.0.0.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 1810.
Total: 1.396054 ms (FindLiveObjects: 0.242773 ms CreateObjectMapping: 0.112213 ms MarkObjects: 0.616107 ms  DeleteObjects: 0.423253 ms)

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